#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "RayTracingCubemap\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "RayTracingCubemap\\Local.frag")

REGISTER_SHADER(HdrVertexShader, "RayTracingCubemap\\Hdr.vert")

REGISTER_SHADER(HdrFragmentShader, "RayTracingCubemap\\Hdr.frag")




